Oasis Valley

A nice safe place for you and your loved one.

Time

Time:

          Play Style:  Modified Prosperity   

Seasons:  Summer, Fall, Winter, Spring

Duration:  Each season last 5 days and 4 nights.  

Days:  Each household is in sync according to days.  I use the Day Setter for this.

Rounds: Each round has 5 total seasons.

Hacks Used: To control the length of the seasons, days of week, and time

Aging

     In my game every sim must age.  I have a special way of controlling aging in my game.  I try to keep it simple so that I will remember who ages when.  I don't have my own calender like some people do.  I use the tools in the game to age my sims in the way that I think is beneficial and allows for time to flow smoothly yet fast.  Because if I left it up to myself, my sims would all age really slowly. Now on to aging.

 Elders:  

  • Elders get 2 drinks from the Elixir of Life or I use the Sim Blender to give them and additional 3 days (I only use this if they are not in gold aspiration).
  •  Elders gets the time that the game allows when they become elders plus an additional 6 days.  I do this because I think that Elders die to soon. And it allows me time to fill their lifetime wants or for them to meet their grandchildren.
Adults:
  • Adults get 3 drinks of the Elixir of Life for a total of 9 additional days to their life span.  (I think this might change in the future)
  • Adults drink the Elixir at 15 days, 5 days, and 2 days.  They always drink the Elixir after 6 pm.

Teens:

  •  From Teen to YA:  If a sim is going to college they usually leave when they have around 4 days left.  There is some room to wiggle in this restriction which I will describe later.
  • From Teen to Adult: Aging happens on the exact day.  Teens age at 6 pm if they are skipping the YA stage and becoming an adult.  The only teens that do this are the ones that do not go to college.

Children:

  •  Children age to teens when the 1 day message pops up. 

Toddlers:

  •  Toddlers age to children on the exact day.

Babies:

  •  Babies age to toddlers when the1 day message pops up.

 

Relationships (Marriage, Dating, Mating, Etc) 

Marriage:

  • As of round 7: Sims can only marry other Sims that they have at least a two bolt attraction to.
  • In order to marry the marriage and/or get engage want have to be present.  If the want doesn't show up than the two sims can't get married.
  • I am trying to restrict the number of playable sims that marry each other.  I am trying to hook all playable sims up with townies and as the town grows than playables can marry.

Dating:

     There is no restriction to whom a sim can date.  It does not matter how many attraction bolts they have.  I think that dating is a great way for sims to get to know each other, gain aspiration points, and stay in the green.  But I do have restrictions on what a sim can do and not do on a date.

  • Sims can not date on a home lot.  All dates must be on a community lots.  Sims can start dates on a home lot but they must then go to a community lot to finish up the date.

Mating:

     I have Inteen and ACR in to make things a little more interesting.

  • For now I am not using any birth control options other than those that come with ACR.  I want Oasis Valley to get bigger as fast as possible. 
  • Also, all woohoo that happens in the game has the potential to cause a birth.  With Inteen, I have used the flavor pack that turns off the safe woohoo option.
  • There is no restriction on which sims can procreate together (same sex couple cannot have children, yet). 
  • All young adult sims that get pregnant during university/college must drop out.  No pregnant sims in university.  The aging is just too hard to figure out right now.

 

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